
The issue is slightly helped by disabling Fast D. textures would flicker and look glitched in the overworld. 06:22 PM Emulator Issues #10878 (Questionable): Paper Mario: The Thousand-Year Door partner depth fighting Game Name: Paper Mario: The Thousand-Year Door This issue consistently occurs over time, but there's not a specific enemy or move you can per. In fullscreen mode, the error does not properly display. ing battle when attacking or being attacked, the game will crash with a DX12 DXTexture error. **What's the problem? Describe what went wrong.**

**MD5 Hash?** (right click the game in the game list, Properties, Verify tab, Verify In. **Game ID?** (right click the game in the game list, Properties, Info tab) 09:58 PM Emulator Issues #12229 (New): Paper Mario TTYD Periodically Crashes with DX12 **Game Name?** dex.php/File:SuperMario64-Comparison.png) in the. i, and we need pixel-accurate screenshots at the game's internal resolution.

**Is the issue present in the latest stable version?** **Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.** Go to Graphics > Select the backend "Software Renderer" > Take any screenshot. **What steps will reproduce the problem?**

When I take a screenshot with the "Software Renderer" backend, the result is blurry and deformed. Results (6) Emulator Issues #12519 (New): Software Renderer screenshots are blurry and deformed **What's the problem? Describe what went wrong.**
